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                    JOURNAL FOR TUESDAY 25TH AUGUST, 2020
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SUBJECT: A little housekeeping before a release
   DATE: Tue 25 Aug 19:30:11 BST 2020

Since last Wednesday I’ve had a server running my test reset zone and so far
things look nice and stable. The new SHOUT, TALK/TELL and WHISPER commands
seem to have been quite popular as well.

Now I’m just doing a little housekeeping and tidying things up before making
the v0.0.16 release. Looking back the last release was v0.0.14 nearly a year
ago for Halloween in October. This was followed swiftly a by a brown paper bag
v0.0.15 release due to a stupid bug I missed. So much for my attempt at making
more frequent releases :(

I was in two minds about even making a release now. The combat system isn’t
finished and while items can be wielded, worn and held the status isn’t saved
and restored yet. So if you logout and in again you have to wield, wear and
hold everything again. You also can’t fight with a wielded item. However, from
the people I have chatted with this seems to be okay in order to get an
update, especially one with all the recent fixes and spawning/reset work.

I could try to fix the item wield/wear/hold status save and restore issue
before release, but it would probably delay the release by a week, maybe two.

If you have thoughts either way, let me know: diddymus@wolfmud.org

As for the housekeeping, I’ve added ‘to’ and ‘with’ as stop words. You can
now, for example, ‘TALK to Diddymus’ or ‘Whisper with Diddymus’ and the parser
will no longer complain.

I’ve made my reset.wrj test zone available for people who want to do their own
testing. This is the zone I’ve been using to find a lot of issues in the
spawning and Reset event work I’ve been doing recently. I’ve also dropped the
quiet.wrj test zone as it no longer fulfilled its purpose. It was intended to
be a zone where nothing happened unless you logged in as a player and did
things. This was to enable debugging in a quiet environment without external
events, like Resets happening, unless you specifically triggered them. Only
the zone expanded and wasn’t quiet any longer. Maybe I’ll write another quiet
test zone that actually just sits there and does nothing.

A duplicate item reference in the items for Merkle’s fine emporium has been
fixed. The duplicate reference was causing a floral belt not to be loaded.

I’ve updated the ‘short sword’ at the bladesmith’s so it is now ‘shortsword’.
A thank you to everyone who complained. A new longsword has also been added.

Changes are now out on the public dev branch.

--
Diddymus


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