Up to Main Index Up to Journal for February, 2014 JOURNAL FOR FRIDAY 21ST FEBRUARY, 2014 ______________________________________________________________________________ SUBJECT: Gone quiet again... but... ;) DATE: Fri 21 Feb 22:25:12 GMT 2014 Well the last two WolfMUD Wednesdays did happen. Last week I managed to rewrite the account driver I accidentally blew away[1]. This Wednesday a mini milestone was reached. For the first time an account with player data was created, saved, played and reloaded. The code still needs some work, OK a lot of work, OK! OK! Probably a rewrite! Some data is missing from the player file that I want included: the date the player is created and the time spent logged on gaming - both are statistics that players seem to like a lot and it's easier to put them in now instead of upgrading player files later on. One reason I know the player creation code is iffy is that it is not using the Marshalers yet - it should do so that the 'create' code can be used to not only create a player file but also save it. I've also noticed that a lot of my data seems to be shunted backwards and forwards continuously among different types. For example textual data is constantly being shunted between byte slices, strings and rune slices. At times even I'm losing track of what is what, where and why - which is also part of the iffy-ness. Why have things turned out this way? I blame it on having only a few hours a week for coding on WolfMUD. Each time I'm picking everything up again and forgetting some of what I've already done :( A few hours is also not much time for actual coding when you have to refresh your memory on what you did a week ago. -- Diddymus [1] See ../1/30.html Up to Main Index Up to Journal for February, 2014