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                    JOURNAL FOR FRIDAY 21ST FEBRUARY, 2014
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SUBJECT: Gone quiet again... but... ;)
   DATE: Fri 21 Feb 22:25:12 GMT 2014

Well the last two WolfMUD Wednesdays did happen. Last week I managed to
rewrite the account driver I accidentally blew away[1].

This Wednesday a mini milestone was reached. For the first time an account
with player data was created, saved, played and reloaded. The code still needs
some work, OK a lot of work, OK! OK! Probably a rewrite! Some data is missing
from the player file that I want included: the date the player is created and
the time spent logged on gaming - both are statistics that players seem to
like a lot and it's easier to put them in now instead of upgrading player
files later on.

One reason I know the player creation code is iffy is that it is not using the
Marshalers yet - it should do so that the 'create' code can be used to not
only create a player file but also save it.

I've also noticed that a lot of my data seems to be shunted backwards and
forwards continuously among different types. For example textual data is
constantly being shunted between byte slices, strings and rune slices. At
times even I'm losing track of what is what, where and why - which is also
part of the iffy-ness.

Why have things turned out this way? I blame it on having only a few hours a
week for coding on WolfMUD. Each time I'm picking everything up again and
forgetting some of what I've already done :( A few hours is also not much time
for actual coding when you have to refresh your memory on what you did a week
ago.

--
Diddymus

  [1] See ../1/30.html


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