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JOURNAL FOR SATURDAY 19TH FEBRUARY, 2022
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SUBJECT: HIT command changes out on public dev branch
DATE: Sat 19 Feb 20:43:14 GMT 2022
The initial combat work implementing health, health regeneration and the HIT
command are now out on the public dev branch. I have a few nice things[1] to
add, then I’ll be making a Beta 4 release. This update has 23 commits and
includes a few minor fixes.
As I’ve said before, this is not full blown combat yet — but it adds a little
fun for now. The HIT command will do 2+(0-2) points of damage. Players heal at
a rate of 2 health per 10 seconds. If a player is killed they will respawn at
one of the starting locations:
H:8/30>
Tass hits you (3).
H:5/30>
Tass hits you (4). You are almost dead.
H:1/30>
Tass kills you (3).
:==[ Rest In Peace ]==:
Diddymus
Slain By
Tass
You must know people in high places, you are to be given another chance...
[South bridge]
You are standing on the west side of an incomplete bridge. By the looks of
it the city wants to expand onto the far banks of the river. Up river to the
north you see another bridge in a similar state of construction.
You see exits: west
H:1/30>
You can kill other players as well as mobiles. Mobiles, currently the frog and
rabbit, can also hit and kill players…
The botrunner has been updated and bots will now try to hit players, so watch
out for them as well. There are safe peaceful locations, such as the tavern,
where there is no fighting allowed.
Details of the new Health field for defining mobiles is in docs/zone-files.txt
and you can look at the frog, rabbit, mouse in data/zones/zinara.wrj
Any player files from v0.0.15 and up should be usable and get automatically
upgraded. If not, let me know and I’ll look into it: diddymus@wolfmud.org. If
you have any comments they would be very gratefully received too.
I have a feeling my server is going to be quite busy after I post this ;)
--
Diddymus
[1] I want to add the imps and slugs back into the zinara caves zone so that
players have more things they can hit.
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