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                     JOURNAL FOR MONDAY 9TH AUGUST, 2021
______________________________________________________________________________

SUBJECT: Spawnable items and resets update
   DATE: Tue 10 Aug 03:09:05 BST 2021

I’ve just pushed out an update to the experiment branch enabling spawnable
items and item resets:


  [Trading post]
  You are standing in a large trading post. The only exit is south into the
  street.

  You see a small bag here.
  You see an iron bound chest here.
  You see a small sack here.
  You see Hewman the trader here.

  You see exits: south
  >get bag
  You get a small bag.
  >
  :
  Time passes…
  :
  You notice a small bag you didn't see before.
  >


The update supports the After, Jitter, Spawn and Wait attributes of Reset as
well as OnReset messages. There is no support for unique items yet, give me a
day or so — but people have been grumbling that I’d been dragging my heels
over resets and spawning so I’m releasing this now :P

The JUNK player command has been added, now you can dispose of all the items
you’ll be spawning. Without support for unique items, if — for example — you
junk the frog (or any mobile) it’s gone for good — or at least until the
server is restarted. If you’re not happy with that just wait a few more days
or so…

Resets and respawning might still need a little refinement, but they seem to
be working quite well. However, if anyone finds a problem or has any issues
then please just drop me a quick email and let me know: diddymus@wolfmud.org

--
Diddymus


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