Up to Main Index Up to Journal for April, 2018 JOURNAL FOR MONDAY 16TH APRIL, 2018 ______________________________________________________________________________ SUBJECT: And this is why we test before a release… DATE: Mon 16 Apr 18:54:38 BST 2018 While testing some changes for WolfMUD I just found a release halting bug :( If you log into the server, collect some items, then issue a ‘QUIT’, player data is saved correctly, and you will be back at the main menu: >quit You have been saved. You leave this world behind. Main Menu --------- 1. Enter game 0. Quit Select an option: > This is working as intended so far. Selecting option ‘0’ from the menu quits and terminates the connection to the server, that’s working as well. The problem is with option ‘1’ on the menu, but only after being in the game and issuing a ‘QUIT’. If you then select option ‘1’ your character will be put back into the game, but with an empty inventory! The reason for this is that the player data is only loaded once, during login. When the player logs out, all of their inventory is disposed of so that items can either be reset or garbage collected. However, it is this empty inventory that you are left with if you choose option ‘1’ to re-enter the game. If you select option ‘0’, then re-connect and log back in again everything is fine. Note, this only occurs with the latest code on the public git dev branch and not with any of the official releases. Working on a fix now… -- Diddymus Up to Main Index Up to Journal for April, 2018