Up to Main Index Up to Journal for August, 2016 JOURNAL FOR MONDAY 29TH AUGUST, 2016 ______________________________________________________________________________ SUBJECT: Lots of frontend cleanup DATE: Mon 29 Aug 23:43:52 BST 2016 Perception is a funny thing. For example, I seemed to have less time to work on WolfMUD over the last week or so. Yet looking at WolfMUD's commit log I seem to have achieved than usual. Usually I like to code for at least 2-3 hours at a time. Anything less and by the time you are up to speed with where you were and what you were doing you have to stop without actually having achieved anything. I knew I wasn't going to get much spare time this week so I kept chipping away at the code in 20-30 minute chunks whenever I could. Fortunately everything I have been focusing on has been in the frontend package - mostly cleaning up, refactoring and documenting the package. The EndOfDataError has been refactored twice. It is no longer exported by the frontend package and is now named closedError. The main frontend Driver struct has been slimmed down. The write bool and name string fields have been dropped. The Driver type has been renamed frontend and is no longer exported. The large driver.go file has been split up into smaller logical files. Currently frontend.go, game.go, greeting.go, login.go and menu.go. This will help with maintainability and also make it easier for others to customise and add to the frontend. I also completed the work preventing multiple logins from the same account. Now the frontend package is in good shape adding account and player creation should be easier. I also need to improve loading of accounts as it's quite brittle at the moment. And then what? I am very happy with the current code. I know that re-re-writing everything has taken a long time but the code needed it and it was worth it. I now feel that the current code is how I want to take things forward. Once account and player creation is done the current code is on par with the functionality of the last prototype I released which was PROTOTYPE3 over 2 years ago. So indeed, what then? I think then it will be time to draw a line in the sand that says 'this is the new WolfMUD and how things will be'. I will have to release an official version 0.0.1 at long last. Then, for the first time in ages, I can start adding in new features. All of the changes above have been pushed to the public dev branch. For those having issues with the new player format here is an example of the new layout. Just rearrange your records to match using your own hash values: Account: 21f7ef98d575f17d752903f6d74ae589 Password: XM0cguHGalXxkryPv1yiav_dO3XEuTu6kgvh6IM3h5r2 fwqhMSA5SqE_PvjAVGaLZvFC8CYHKcTWuSmyW2NFsQ== Salt: |]_vPH&#&; Created: Wed, 19 Nov 2014 20:27:24 UTC %% Name: aftershocks Alias: AFTERSHOCKS Gender: FEMALE Type: PLAYER Ref: PLAYER Inventory: %% -- Diddymus Up to Main Index Up to Journal for August, 2016