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                                ABOUT WOLFMUD

WolfMUD is many things to many people depending on how you approach it: as a
player, as a creator of new worlds and places or as a programmer. Most of all
I hope you find WolfMUD fun however you use it.

WolfMUD is a text based game:

  It may seem a little old fashioned but WolfMUD is a text based game. There
  are no graphics and no sounds. Just you, the text and your imagination. You
  have a character to represent yourself in the game and through it you issue
  commands to do things. For example go north to another location, pick up an
  interesting lattice or fight the evil wizard! In good tradition one of the
  many starting places when you log into the game is a tavern with a warm and
  welcoming fireplace:


    You are in the corner of a common room in the Dragon's Breath tavern.
    There is a fire burning away merrily in an ornate fireplace giving comfort
    to weary travellers. Shadows flicker around the room, changing light to
    darkness and back again. To the south the common room extends and east the
    common room leads to the tavern entrance.

    Exits you can see: East, South, Southeast

    You can see a small ball here.
    You can see a curious brass lattice here.

  What will you do next? What awaits you when you leave the safety of the
  tavern and go exploring? Which other players will you meet in your

WolfMUD is multiplayer:

  WolfMUD can be played either on a local network or over the internet. This
  allows many people to log into the game at once. You might be adversaries or
  friends. You might make new friends. You can chat to each other, swap
  interesting items and treasures, fight combats together or against each
  other. It's up to you and what your imagination can think up!

    There is a puff of smoke and Diddymus appears spluttering and coughing.
    You see Diddymus look around.
    You see Diddymus go East.
    > Follow diddymus
    You follow Diddymus.

    Tavern entrance

    You are in the entryway to the Dragon's Breath tavern. To the west you can
    see an inviting fireplace, while south an even more inviting bar. Eastward
    a door leads out into the street.

    Exits you can see: West, South, Southwest

    You can see Diddymus here.

WolfMUD allows you to create your own worlds:

  The Java WolfMUD has a powerful world builder. Using it you can easily
  create your own world, your own fantastic creatures and treasures! Bringing
  your imagination to life is as easy as typing on a keyboard, if you can type
  you can create wonders for others to explore.

  For the new WolfMUD written in GO plain text files are planned. This allows
  any text editor to be used, spell checking and many other tools. New tools
  can also easily be built to manipulate and create the text files. One such
  tool that is planned is a new world builder.

WolfMUD is a codebase other developers can expand upon:

  While WolfMUD has a lot of features, creature types and object types there
  are times when Diddymus has not thought of everything. However you can get
  the WolfMUD source code and make changes yourself. You can create new types
  of things, change game mechanics and add new ones making your games even
  more unique. If you come up with some really interesting stuff you can
  contribute it back to the WolfMUD community and have everybody benefit from
  your changes.

  However if you are not a developer your interest in your own worlds might
  generate enough curiosity to look at the code and read it. Maybe make a
  simple, obvious tweak here or there and before you know it you're a
  developer with your own ideas of how things should work![1]


  [1] I have had non-programmers become programmers because of their
      fascination with WolfMUD and I consider this a good thing. Whether
      learning from my code is a good thing is debatable :)

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