Up to Main Index ABOUT WOLFMUD WolfMUD is many things to many people depending on how you approach it: as a player, as a creator of new worlds or as a programmer. Most of all, I hope you find WolfMUD fun however you use it. WolfMUD is a text based game: It may seem a little old fashioned, but WolfMUD is a text based game. There are no graphics and no sounds. Just you, the text and your imagination. You have a character to represent yourself in the game and through it you issue commands to do things. For example go north to another location, pick up an interesting lattice or fight the evil wizard! In good tradition one of the many starting places when you log into the game is a tavern with a warm and welcoming fireplace: [ Fireplace ] You are in the corner of a common room in the Dragon's Breath tavern. There is a fire burning away merrily in an ornate fireplace giving comfort to weary travellers. Shadows flicker around the room, changing light to darkness and back again. To the south the common room extends and east the common room leads to the tavern entrance. You can see a curious brass lattice here. You can see exits east, southeast and south. > What will you do next? What awaits you when you leave the safety of the tavern and go exploring? Who else will you meet in your adventuring? What is that curious lattice? WolfMUD is multiplayer: WolfMUD can be played either on a local network or over the internet. This allows many people to log into the game at once. You might be adversaries or friends. You might make new friends. You can chat to each other, swap interesting items and treasures, fight combats together or against each other. It’s up to you and what your imagination can think up! There is a puff of smoke and Diddymus appears spluttering and coughing. > You see Diddymus look around. > You see Diddymus go East. > Follow diddymus You follow Diddymus. [ Tavern entrance ] You are in the entryway to the Dragon's Breath tavern. To the west you can see an inviting fireplace, while south an even more inviting bar. Eastward a door leads out into the street. You can see Diddymus here. You can see exits east, south, southwest and west. > WolfMUD allows you to create your own worlds: The Java version of WolfMUD had a powerful world builder. Using it you could easily create your own world, your own fantastic creatures and treasures! Bringing your imagination to life was as easy as typing on a keyboard, if you could type you could create wonders for others to explore. The new WolfMUD, written in Go, uses just plain text files with a few simple conventions. This allows any text editor to be used, along with spell checkers and many other familiar editing tools. New tools can also be built to manipulate and create the text files. One such tool that is planned is a new world builder. WolfMUD is a codebase developers can expand upon: While WolfMUD will have a lot of features, creature types and object types there are times when Diddymus has not thought of everything. However, you can get the WolfMUD source code and make changes yourself. You can create new types of things, change game mechanics and add new ones making your games even more unique. If you come up with some really interesting stuff you might want to contribute it back to the WolfMUD community and have everybody benefit from your changes. However, even if you are not a developer, your interest in creating your own worlds might just generate enough curiosity to have a peek at the source code. Maybe make a simple, obvious tweak here or there and before you know it you’re a developer with your own ideas of how things should work![1] -- Diddymus [1] I have had non-programmers become programmers because of their fascination with WolfMUD, and I consider this a good thing. Whether learning from my code is a good thing is debatable :) Up to Main Index